[PLUGIN] RadiantUI SDK - UIs, HUDs, Interactive WebViews - HTML5/Javascript/CSS

Anyone using this with UE4 4.6 mine is crashing…everything works ok during testing/deving. the sample cooks ok, but when i attempt to run as stand alone it crashes…if i attempt to launch the provided sample in UE4 is crashes.

Heres a piece of the error

MachineId:25F8DDB04B70F71F111EDCA76860AC85
EpicAccountId:6aca1db3539743c2b77acaeeeec7c135

Unknown exception - code 00000001 (first/second chance not available)

Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 3637]
Bad name index -1//123

Additional info, running a project with no radiantUI stuff works just fine. and trying to launch the project from within UE i get this error RunUAT.bat ERROR: AutomationTool was unable to run successfully.

Also just deleted my 1 webview out of the editor and everything works. So it literally just crashes when I am trying to add a webview to it.

Packaging is broken for 4.6

Thanks for confirming Bruno, i wonder is the dev MIA and has given up on this project or is he hard at work lol…this was the easiest plugin to use so I’m hoping he hasn’t abandoned it.

I will have to remove this from my project. And I paid for it… This is why I HATE to buy plugins.

I am looking into coherentUI they arent free either but they appear to be at least a company vs someone just building a plugin.

I tried VaQUoleUI (something like that) and it works, but there’s way too much DLLs to ship in the packaged game and it won’t work with more complex webpages, like videos.

Someone has just started this one: BLUI BLUI Open Source HTML5/JS/CSS HUD/UI - Game Development - Epic Developer Community Forums!
It is a plugin built around Google Chrome’s API and it works with pretty much any page I tried to load on it. The only problem is that it’s very early in development and requires C++ GameMode code…
I didn’t have good experiences with CoherentUI.

Is there any shipping files for 32bit and 64 bit binary files for shipping folder as well a simple setup on how UI works?

Thanks for the mention. The whole reason I started BLUI is because other plugins seemed inactive, and, Coherent’s pricing is a tad ridiculous for my taste. I already pay $20 a month for the entire Unreal Engine.
Also, Coherent places restrictions on how much you may sell your game for, as well as how much you can charge for in game purchases and DLC.

All these things just annoyed me. So I created a more simplistic system that others can contribute to

Actually i just heard coherent has removed those restrictions, they just failed to update the license doc…but they are crashing me for to. So either im really an idiot which is possible lol or something in 4.6 is killing these plugins. Blui might be my only hope lol

“we have decided to remove the title pricing restrictions for all non-subscription licenses”

Meaning the indie license still has all the restrictions on it. The next license up would be the $3,500
Coherent is a very nice commercial solution, but a little out of my price range

Aaron im going by a post on thier forum.
Since the user mentioned indie i figured it was included

User

I’m about to install the subscription version of Coherent UI for UE4 2.5.2.1 and upon reading through the license agreement I see this under section 1.2:

Quote
(x) You are not selling and do not plan to sell Licensee Content, using or incorporating the SDK, for end user price of more than $25, or if the Licensee Content is on a subscription basis, monthly subscription of more than $4, or if using micro-transactions, items costing more than $1 or the corresponding amount of in-game currency.

I thought Coherent:Labs removed all product pricing restrictions from the subscription plan. Any mention of product pricing restrictions was removed from the Indie column at https://coherent-labs.com/ue4-pricing/

Employee Reply

That is indeed an oversight with the packaging. Thanks for noticing, we’ll update it for the next release.

Interesting, seems they did hear all the feedback then. That’s good.

Yea, still not signing on the dotted line with them just yet my games are still crashing lol… but if i found the right threads the one i read was from december 2014. and i found another from the CEO in july 2014 quoting what you said…so appears to be a recent enough change.

How to pack 32-bit project

Hi,I have to pay for the plugin, but I don’t how to package 32-bit project, who can help me?

Hi everyboy
I’d like to know if RadiantUI is now obsolet with the new plugin web browser ?
Is it the same project ?

It hasn’t had an update for quite a while. It is not the same project as the plugin but there are other project like BLUI that seem to have taken over this area in place of this plugin.

BLUI Open Source HTML5/JS/CSS HUD/UI

Ok, thanks, i’ll take a look to it.

I had open linked () project in 4.6.1 and package it in windows x64.

Whenever I launch .exe it is getting hanged.

Hi, Could you recommend workflow (Adobe applications) to prepare html/js webview? Currently I ve tried with Adobe Edge apps but no idea if its enough to create complex interfaces and in which order should use them. Photoshop->Edge Reflow->Edge Animate?

We´re using this plugin in our game - works fine for us (Fork: GitHub - LeGone/RadiantUI: CEF Based Web Browser Integration into Unreal Engine 4). (4.11.0, at the time of writing)

There is just one thing that´s not working the way it should: “Custom Fonts”.
Tried Google-Fonts, @Font-face, different font-formats … still no luck with CEF/RadiantUI (seems fine on any desktop/mobile-browser we tested so far).

Strange thing is:
PC1: FontAwesome works
(After FontAwesome worked fine, we decided to give other fonts a try)
PC1: FontAwesome works, any other font wont

So we tried it on a second PC:
PC2: FontAwesome works AND the other font as well.

Our first impression was that CEF downloads fonts only once. Upon this conclusion, we removed the cache, moved the website to another location, renamed the font, tried different fonts … still no luck.
Any idea?

EDIT:
Updated CEF to Branch 2623. Fixed the issue :slight_smile: