Quick question, how are we to gracefully change HUDs at runtime? It seems to completely reset when opening a level.
I attempted to [Get Game Mode]->[Cast]->[Set HUDClass] to a second HUD I created, but on the subsequent [Open Level] it immediately uses the old HUD (I assume since this is is set to the Default HUD in the Game Mode).
However, I just called [Set HUDClass]. Does Opening a level reset everything back to the game mode defaults?
In fact, before I post this, I just made another quick test, where I (In the First Level Blueprint of Begin Play) check the HUD against the main menu and change it to the ‘game HUD’ and it still sees it as a ‘mainmenu HUD’. I’m so lost…
Hopefully since it’s 2am, I’m just doing something stupid and I can edit this tomorrow with a solution, and just admit I’m a ***** for staying up so late to code. ![]()