[PLUGIN] OpenStreetMap importer

Hi!
Of course, I even gladly share my code to GIT if anyone interested in showing street labels.
What Im doing getting RoadNames from plugin data, calculate the world position and rotation, finally generate TextRenderComponents to StreetMapActor.
I added also functionality to call UpdateRoadLabels to show/hide road type labels from various distance/zoom level.

However I want first fix some issues, maybe anyone can help:

  1. The biggest problem I cant package my project, Im getting message cannot open input file libfbxsdk-md.lib and Im afraid its due to OSM plugin.

  2. For large maps, the tons of TextRender components make noticable slowdown, not critical, but remarkable. (For my map, I have 12000 textrender components). Though I added options to generate road names depending on road type, road segment length resultig less labels, but Im not confident. Other solution can be using 2D widgets, calculate location and rotation same way, but instead of adding textrendercomponents, showing 2D label and project world location to screen coordinates, but Im not sure what I win I maybe will loose with that realtime calculations.

  3. Generating fonts for textrenderactor is complicated if you want other than Roboto. You need offline font and create distance field materials and unfortunately at least with 4.19 I couldnt use fonts with accents. English langage maps arent problem but if you use accents or special characters, its a pain.

cheers