[Plugin] Object Pool Component

Thank you, it works perfectly now.

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I just bought your plug in and I need to know how to set up spawning multiple actors of different types from different spawners. When I try to add 2 actor pooling components on the same level it crashes. I know that your documentation said not to do that. So how to I go about spawning two different actors in the same level from two different spawners? I want to spawn my urchin actor and coin actor from different spawners. So how do I do this using your object pool plug in?

There’s a “Shared Pool” that can be used to spawn multiple classes.

Just don’t add pool components to pooled actor classes.

Thanks, I figured everything out and my game is working well with the projectile pooling. The only problem is I keep getting this warning about setting collision to physics or query if I want an impulse. I don’t want any impulse added and I already have the settings set to “collision enabled query and physics” but I still get a bunch of these warnings when I collide with my projectiles.

I update object pool plugin on 6 September 2021. Then Every object pool relate classes in my project are broken. :sob:

I encountered the same issue.

The epic launcher downloads a different object pool plugin atm for 4.27.
this is from the .uplugin file:

FriendlyName: Object Pool Manager Plugin,
Description: ,
Category: Plugin,
CreatedBy: Vlad Krepski,

@BrUnO_XaVIeR you should let epic know about this

That’s really dumb mistake by Epic.
I will resubmit the update and hope Epic can fix it.

The problem with wrong plugin files uploaded by Epic should be fixed now.

Thank you for urgent fixed. It seem works.

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I update it once. It works. Assets in my project back to be normal.

Then, the Epic Games Launcher notified me to update again. Should I update ? :roll_eyes:

I don’t know what’s going on and if it’s related to the posts above, but I just updated Object Pool plugin and instead of an update to 's pluging, I got this one Object Pool Manager Plugin in Code Plugins - UE Marketplace (I don’t even own it)

So now everything is f#cked.

This is uplugin contents after the update:

{
“FileVersion”: 3,
“Version”: 1,
“VersionName”: “1.0”,
“FriendlyName”: “Object Pool Manager Plugin”,
“Description”: “”,
“Category”: “Plugin”,
“CreatedBy”: “Vlad Krepski”,
“CreatedByURL”: “”,
“DocsURL”: “”,
“MarketplaceURL”: “com.epicgames.launcher://ue/marketplace/product/ea0ac24e438b4d4da50ee210217395ae”,
“SupportURL”: “”,
“EngineVersion”: “4.27.0”,
“CanContainContent”: false,
“Installed”: true,
“Modules”: [
{
“Name”: “ObjectPool”,
“Type”: “Runtime”,
“LoadingPhase”: “PreDefault”
}
]
}

If it is working don’t fix it lol

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Marketplace staff uploaded the wrong plug-in to my depot.

Update again to new 4.27 version to fix the files.

Well, that was the last update and it was botched. I don’t see any more new updated. How long does it take for that new new fix to propagate ?

I have no idea. Try sending email to marketplace support and let them know that your region didn’t propagate update yet!

It would be nice if we could download plugin from an alternative place, in case of such mix-ups or in case Marketplace/Launcher goes down.

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I will send you a precompiled DLL.
Uninstall plugin from Launcher, then add the zip content to YourProject/Plugins folder and see if that at least let you work the project while Epic correct this mess.

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Thanks! I use source engine build (Oculus fork), but it recompiled fine with MSVC and it seems to be working.

Yeah still broken here, they pushed an update but it’s still that other object pool plugin :confused:

@Unreal_Josh Can you help fixing this problem?
We have a problem here.

Marketplace staff uploaded the wrong product to my plug-in’s UE4.27 version depot.

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