Hi, I would like to use this plugin in C++.
I created a PoolManager that dynamically generating UCharacterPool by custom character types.
There are 2 functions “PullActor” and “ReturnActor” in UCharacterPool. But PullActor is deprecared after 4.15.
How to pull a APooledCharacter from UCharacterPool in C++ now? Should I call “BeginDeferredSpawnFromPool” directly?
Another question: My Character animation is using Animation Blueprint. Is there any way to reset animation when pull from pool?