- so you added the pool component to the bullet’s bp(pool_bullethell2) itself AND the actor that is going to spawn the bullet from pool (in my case the character) I guess in your case the weapon… they both have the bp_projectile-pool (object pool component) in them as components???
I really don’t get it, it seems like the instructions from the 1st post and what you are doing here is completely different, or maybe im just completely lost LOL