[Plugin] Object Pool Component

regarding # 2. I know how to make my blueprint expose on spawn lol(im not that much of a noob)… what I don’t know is how did you get your projectile to appear there in your blueprint instead of casting to it like you where doing before(you just showed the photo showing your exposed variables but you didnt show how to expose them)… I also checked your demo project, and you are still using the old way - you spawn actor from pool without showing any expose on spawn options…

Also for #3, it is in the spawn options that I am enabling and disabling physics…

I apologize, I know for 10$ you are doing a hell of a lot but I just think some better explanations for semi-noobs for me would be optimal, especially as noobs start getting into serious development they will definetly need this plugin for performance… obrigado

here is a foto showing no expose on spawn options and the 2nd one with my original bp being spawned normally with the exposed options