Hi , thanks for this awesome plugin… after playing around with it for a few hours, I’m really excited what I’ll be able to do with it. However, I’ve got a question on how you would suggest I use the tool for my needs.
My projectiles currently consist of 3 parts… a pre-shot warm up (the bullets manually moving into place around the enemies before being fired), the actual projectile and then another ‘Impact’ class to handle all the explosion, damage, etc. As it’s setup now, they are three distinct actors that are created for each ‘bullet’ the enemies fire.
Would you suggest I keep three classes and create three different pools or consider moving everything into a single class with a single pool? Is there a clear answer? Appreciate any insight you can give.
Thank you!