Nice to have things working, this did ultimately save me some time!
It may be helpful to have PooledActor’s “Spawned” boolean set to BlueprintReadOnly, as I find myself needing to manually set my own BP bool for it.
Nice to have things working, this did ultimately save me some time!
It may be helpful to have PooledActor’s “Spawned” boolean set to BlueprintReadOnly, as I find myself needing to manually set my own BP bool for it.