[Plugin] Object Pool Component

Hey there, I just got the plugin and have been replacing my projectiles with pooled versions.
However, I have found that the PooledProjectile component’s collision detection isn’t as solid as the standard ProjectileMovementComponent.
My sniper projectiles are going through their targets without registering hits now. They have a move speed of 100000 and were working just fine with ProjectileMovementComponent.
Shortening the Max sim time step, turning on CCD, or increasing the Max sim iterations did not help, and they were also previously unnecessary.

For ProjectileMovementComponent, there is the option to “Sweep Collision”.


I am fairly certain that it is this collision sweeping that ensures that the projectiles are colliding properly. Is there any chance that this could be added to the plugin?