[Plugin] Object Pool Component

Hi @BrUnO_XaVIeR,

I’m trying to use pools to managed block actors created and destroyed by the player. I’ve had this functionality in my game without pooling from the beginning and have always spawned with the “Always spawn, ignore collisions” handler option. Unfortunately, this doesn’t seem to be working correctly with pooling. I think this is the correct implementation:

The problem is that if the player rapidly creates and destroys blocks while moving forward, the block seems to be using the ‘Try to adjust but always spawn’ option, and is offsetting by 10 or 20 units as seen here:

Blocks MUST always align on the 200 unit boundary, so I calculate that position exactly. This has to be coming from the pool manager’s collision handler check. Is there another setting or option I’m missing?

Thanks,
-Rob