Question on best practises: We have a game where we have a single pawn that goes around the level and there are 2 types of TargetBP s to Shoot Each Spawns a different type of Score Widget BP when hit and it disappears and goes back to the pool. Each TargetBP I have a pool of 9 ScoreBP Actors - I have 60 Targets (and you can only shoot one at a time) do they all share those pooled actors or should I be setting up a 'Shared pool actor"? Each Target will only spawn a single ScoreBP at a time… ( I was thinking the 9 would be for the level - need confirmation) -
Also can you put shared pool items into the gamemode BP? That can be called from any BP and is a truly single object and map/level independant?
Thanks