[Plugin] Object Pool Component

The engine may be failing to load config files.
If you have c++ compiler installed, you can edit the settings and recompile plugin;

In OBJPool.cpp file you just have to change it to “true”:



UPoolSettings::UPoolSettings(const FObjectInitializer &OBJ) : Super(OBJ) {
    NeverFailDeferredSpawn = false;
    KeepOrphanActorsAlive = false;
    ReinitializeInstances = true;
    InstantiateOnDemand = false;

    LoadConfig();
}