[Plugin] Object Pool Component

Egg on my face, I had my custom collision channel overlapping itself by accident. :o

Another question: Let’s say I have a blueprint that is part of a pool. If I have a child actor attached to that pooled BP (inside the components tab, not scripted) does that effect performance in any way? In other words if I have a pool of 10 blueprints and each one includes a child actor does that break the pooling system?