[Plugin] Object Pool Component

I’ve done experiments with networking today.
Conclusion I got is: I will not include built-in replication.

This is something devs should implement in a by-project basis to fit particular design;
The reason for that is simply due to Pools consuming absurd bandwidth and causing latency spikes.

I really don’t want devs blaming me for out of control lag in their game, so I’m leaving that out of my hands.
​​​​

Btw, the “Shared Pool” Component is still under tests, in my game seems 100% stable so far.