Expose on Spawn only work based on the custom Spawn from Pool nodes.
It’s the Node whose does all the expose setting, if you call Component functions in C++ all that process is skipped (no Kismet Compiler involved).
Expose on Spawn only work based on the custom Spawn from Pool nodes.
It’s the Node whose does all the expose setting, if you call Component functions in C++ all that process is skipped (no Kismet Compiler involved).