I will investigate if it’s possible to “multicast” a Pool Component; that would be ideal…
I have NO idea if that would be possible, but if there’s a way to do that you could then have all projectiles pooled from the same memory pool component.
I will investigate if it’s possible to “multicast” a Pool Component; that would be ideal…
I have NO idea if that would be possible, but if there’s a way to do that you could then have all projectiles pooled from the same memory pool component.