[Plugin] Object Pool Component

Thanks for a quick update! :slight_smile:

Iโ€™m wondering if it would be useful to add native events do PooledActor (and similar classes) on begin/end play.
We already BlueprintImplementableEvent (EVENT_OnPoolBeginPlay, EVENT_OnPoolEndPlay) and delegate (OnPoolBeginPlay, OnPoolEndPlay).

In my project I extend PooledActor class in C++, so native events come handy.
Of course, itโ€™s not a big deal. I used to add few lines for it after every update :wink: