Thanks for a quick update!
Iโm wondering if it would be useful to add native events do PooledActor (and similar classes) on begin/end play.
We already BlueprintImplementableEvent (EVENT_OnPoolBeginPlay, EVENT_OnPoolEndPlay) and delegate (OnPoolBeginPlay, OnPoolEndPlay).
In my project I extend PooledActor class in C++, so native events come handy.
Of course, itโs not a big deal. I used to add few lines for it after every update