I have a question for anyone who has used this component and can help.
Is it possible to use the pooledprojectilemovement and tie into regular projectilemovement functions?
I noticed a node “Get projectile movement” which seems to be possible but spawning fails for some reason.
Was the system meant to be used this way as in the pic? Sorry if a noobish question lol…
I am also trying to spawn pooledobject from within another component so that might be the issue instead?
Thanks,