I ended up loading a backup and redoing it - worked fine without further problems. I did however have to give up using this after several hours of trying to get attachments to work properly.
With my projectiles, I just use the “attach actor to actor” node and it would “stick” no problem using a regular projectile component, but with your pooled projectile component it would stop in X and Y but fall downwards on the Z axis through the map.
I tried changing the update component, different attachment methods, stopping movement, deactivating various things to no avail.
I did confirm they were technically being attached successfully because when I destroy the hit actor the code that sends attached projectiles back to the pool works no problem.
It’s the main thing keeping me from implementing this fully - am I missing something obvious?
-DSP