After removing character pool component from “level placed”-blueprint (it holds all pools to be spawned with the node), editor wont load the project/level anymore. Until I renamed the blueprint.
Was getting this error in log:
[2017.10.20-22.57.55:326] 0]LogWindows: Error: Fatal error: [File:D:\Build++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 2277]
[2017.10.20-22.57.55:326] 0]LogWindows: Error: Failed import: ArmPoolNewComp_C ArmPoolNewComp_C /Game/AAObjectPools/UnitPoolStorageBP.UnitPoolStorageBP_C:ArmPoolNewComp_GEN_VARIABLE (file B:/WarProject17/Content/AAObjectPools/UnitPoolStorageBP.uasset)