[Plugin] Object Pool Component

So is this solved for you or do you still have this problem?
I quite don’t get your post; those logs look like you are trying to use object pool component with a class that is not a child of Pooled Actor class.
Please show at least screenshots of your blueprints and its parent settings. I can’t help you in the dark like this, you need to share more info or repo project.

Seems like you have a lot of confusion between C++ classes, Blueprint classes, their parents, what should be a child of APooledActor and what shouldn’t and then what should be connected the “Object Pool” pin on the spawn node. I’ve just re-tested the code I see none of the issue you post in all projects I packaged exe game.