Cheers. I fixed the velocity issue. I used the custom projectile movement. Sorry for all these questions but needs must.
So, for any pool object, the standard Lifespan of the object should be set to zero and the set the Object Pool lifespan to whatever?
In your tutorial, you say that you can put an empty actor in to your level with the Pool component attached and how would I get a reference to that pool inside the NPC blueprint?