Hi,
I created a plugin folder in my project and coded a simple plugin named ImitationLib when I build the solution, unreal creates me an UnrealEditor-ImitationLib.dll inside the binaries folder of my plugin folder.
Here’s the .uplugin of my ImitationLib:
{
"FileVersion": 3,
"Version": 1,
"VersionName": "1.0",
"FriendlyName": "ImitationLib",
"Description": "Imitation lib created by candyVoice",
"Category": "Other",
"CreatedBy": "Sofiane SAOU",
"CreatedByURL": "https://github.com/444sofiane",
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"CanContainContent": true,
"IsBetaVersion": true,
"IsExperimentalVersion": false,
"Installed": false,
"Modules": [
{
"Name": "ImitationLib",
"Type": "Runtime",
"LoadingPhase": "PreDefault",
"SupportedTargetPlatforms": [
"Win64"
]
}
],
"Plugins": [
{
"Name": "AudioCapture",
"Enabled": true
}
]
}
My question is simple, when I package my project is there a way to find this dll or any other ones referencing to my plugin inside my build folder ?