Hello,
Many thanks to ufna for this amazing work, you make things possible and I’m sure you earned many karma points on this one
Unfortunately, I encounter an issue when trying to cook my game; I’m pretty sure parts of the solution have already been mentioned, but after reading many lines I have to admit I am confused and do not see a clear path to it (I have no coding background).
Issue:
I’m working on a Blueprint only project using the Marketplace version of VARest. I had to work with C++ to implement translation (= successfully followed this tuto). When I tried to cook the game for Windows, I got a fail and this message: “Missing UE4Game binary. You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline: UE4Game <Platform> <Configuration>”.
Actions taken:
- I have followed the steps on the Git Wiki of VaRest, not aware at all of how plugins can work for the engine or for one project. Doing many tests playing with other parameters of the problem, it seems it has no visible consequence (= deleting or adding these files do not change the problem).
- On the project side, I rebuilt my project many times in Visual Studio 2015, with no error. On the engine side, I don’t know how to “compile a plugin” (Unreal Doc is blurry to me on this point), and not clear on which VaRest files I should use.
- I have read that the issue could come from a Blueprint-based project. I’ve created 4 empty projects to test this hypothesis:
Blueprint-only with Plugin > No cooking /// Blueprint-only without Plugin > Cooking /// C++ with Plugin > No cooking /// C++ without Plugin > Cooking.
Worth noting: my project now includes a custom C++ class due to translation implementation (I installed Visual Studio 2015 & Visual C++).
My engine version is 4.12.5.
I’m sorry for my lack of competency on this topic; many thanks to the good souls willing to help me.