Hey ur plugins are awesome, but i tried to used it in my game, i package the plugins for Mac and android, when i try to package the apk i got those error
Running UnrealHeaderTool "/Users/------/Documents/Games/PixelBoxChallenge/UE4 Project/Pixelboxchallenge.uproject" "/Users/------/Documents/Games/PixelBoxChallenge/UE4 Project/Intermediate/Build/Android/Pixelboxchallenge/Development/Pixelboxchallenge.uhtmanifest" -LogCmds="loginit warning, l
ogexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
UATHelper: Packaging (Android (All)): UnrealBuildTool: /Users/Shared/UnrealEngine/4.13/Engine/Plugins/EpicLeaderboard/Source/EpicLeaderboard/Classes/EpicLeaderboardObject.h(16) : Property is exposed to the editor or blueprints but has no Category specified.
UATHelper: Packaging (Android (All)): UnrealBuildTool: Error: Failed to generate code for Pixelboxchallenge - error code: OtherCompilationError (5)
UATHelper: Packaging (Android (All)): UnrealBuildTool: UnrealHeaderTool failed for target 'Pixelboxchallenge' (platform: Android, module info: /Users/------/Documents/Games/PixelBoxChallenge/UE4 Project/Intermediate/Build/Android/Pixelboxchallenge/Development/Pixelboxchallenge.uhtmanifest).
UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: Took 35.22691s to run mono, ExitCode=5
UATHelper: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): /Users/Shared/UnrealEngine/4.13/Engine/Binaries/DotNET/UnrealBuildTool.exe Pixelboxchallenge Android Development -Project="/Users/------/Documents/Games/PixelBoxChallenge/UE4
Project/Pixelboxchallenge.uproject" "/Users/------/Documents/Games/PixelBoxChallenge/UE4 Project/Pixelboxchallenge.uproject" -remoteini="/Users//Documents/Games/PixelBoxChallenge/UE4 Project" -noxge -nocreatestub -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.23-12.11.42.txt'
UATHelper: Packaging (Android (All)): at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback) [0x00000] in <filename unknown>:0
UATHelper: Packaging (Android (All)): at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary`2 EnvVars, AutomationTool.SpewFilterCallbackType SpewFilterCallback)
[0x00000] in <filename unknown>:0
UATHelper: Packaging (Android (All)): at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in <filename unknown>:0
UATHelper: Packaging (Android (All)): at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, UnrealBuildTool.FileReference Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary`2 EnvVars) [0x0
0000] in <filename unknown>:0
UATHelper: Packaging (Android (All)): at AutomationTool.UE4Build.BuildWithUBT (System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, UnrealBuildTool.FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean Fo
rceUnity, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in <filename unknown>:0
UATHelper: Packaging (Android (All)): at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary`2 PlatformEnvVars, Nullab
le`1 InChangelistNumberOverride, System.Collections.Generic.Dictionary`2 InTargetToManifest) [0x00000] in <filename unknown>:0
UATHelper: Packaging (Android (All)): at Project.Build (AutomationTool.BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) [0x00000] in <filename unknown>:0
UATHelper: Packaging (Android (All)): at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
UATHelper: Packaging (Android (All)): at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0
UATHelper: Packaging (Android (All)): at AutomationTool.BuildCommand.Execute () [0x00000] in <filename unknown>:0
UATHelper: Packaging (Android (All)): at AutomationTool.Automation.Execute (System.Collections.Generic.List`1 CommandsToExecute, Tools.DotNETCommon.CaselessDictionary.CaselessDictionary`1 Commands) [0x00000] in <filename unknown>:0
UATHelper: Packaging (Android (All)): at AutomationTool.Automation.Process (System.String] Arguments) [0x00000] in <filename unknown>:0
UATHelper: Packaging (Android (All)): at AutomationTool.Program.MainProc (System.Object Param) [0x00000] in <filename unknown>:0
UATHelper: Packaging (Android (All)): at AutomationTool.InternalUtils.RunSingleInstance (System.Func`2 Main, System.Object Param) [0x00000] in <filename unknown>:0
UATHelper: Packaging (Android (All)): at AutomationTool.Program.Main () [0x00000] in <filename unknown>:0
UATHelper: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (All)): RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Unknown Error
i use PlayFab plugins and Epicleaderboard too and i dont have problem with those, the problem is when i enable the share and Facebook plugins
if u can help me fix this i’ll appreciate it a lot and apologies for my bad grammar i speak little English