plugin for iOS framework with bundle

I didn’t have those settings.
So I added them to ConfigDefaultEngine.ini (in project) but it still the same.
Log shows:
LogPlayLevel:Display: env: LogModuleManager:Warning: ModuleManager: Module ‘IOSTapJoy’ not found - its StaticallyLinkedModuleInitializers function is null.

I also verified that .uproject file has:
“Plugins”: [
{
“Name”: “IOSTapJoy”,
“Enabled”: true
}
]

The ConfigIOSIOSEngine.ini is absent in my project but i found it in engine src.
I also added blueprints to show banner and they show iads.
btw. I run OSX 10.9.5.