[PLUGIN] EpicLeaderboard.com online leaderboards for UE5

Is this plugin dead? I see it’s not been updated since ue4.20

Would definetely buy it , but in a more pro version type

anyone have a 4.25 version ?

Hi guys, it’s possible use this plugin whit a timing leaderboards (mm:ss:has)?

here you go everyone, ive updated it to 4.24 and 4.25

4.24 version : filehosting.org | free easy unlimited filehosting
4.25 version : filehosting.org | free easy unlimited filehosting

Hello,

thanks for the link. Unfortunately I do not receive an e-mail for the download.

Does anyone else have the problem or can tell me where I can download the version for 4.25?

Thanks for the 4.25 update. On packaging I’m getting an error “…\Plugins\EpicLeaderboard\Source\EpicLeaderboard\Public\IEpicLeaderboard.h(3): fatal error C1083: Cannot open include file: ‘ModuleManager.h’: No such file or directory”

Any suggestion how to fix this?

Thanks!

which 4.25 version are you using?

I’m using version 4.25.1

is this compiling the project i uploaded or in your project?

strange. I can upload it somewhere else

It also happens when I package the project you uploaded. My guess it has to do with the way Unreal wants file locations specified, which I think they changed in 4.24. You can test by just trying to package the project you have updated and shared. You get that error… can’t find modulemanager.h.

I just downloaded the zip file I uploaded, and when I hit Play within the editor as standalone or preview it is working.

Have you enabled Epic Leaderboard under plugins?

Yes, it works within the Editor or Standalone. But when you go to package the game to create a final product you can distribute, upload to steam, sell etc then it fails with that error code.

UATHelper: Packaging (Windows (64-bit)): BUILD SUCCESSFUL
i’ve just compiled it and working here.
I have bLegacyPublicIncludePaths = false

Sorry, can you tell me what file I should add that code to?

Very glad to see you have it working!

edit source\EpicLdbTemplate.Target.cs

under Type = TargetType.Game;

add :

DefaultBuildSettings = BuildSettingsVersion.V1;

i.e.



public EpicLdbTemplateTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V1;
ExtraModuleNames.AddRange( new string] { "EpicLdbTemplate" } );
}


i’ll look at updating the paths when I get a chance so that wont be needed. This is only needed if your project was create in 4.25 originally.

4.24 version : filehosting.org | free easy unlimited filehosting
4.25 version : filehosting.org | free easy unlimited filehosting
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Hey @JSY911 links above does not work i dont receive any emails with download link
Any way that you can upload them somewhere els Thanx in Advance

Call me a noob but this project is cca 2,5Gb
Is instalation same as before, I mean just copy Plugins, Licenses, Content and Config to your project, than UE does some integration on startup
or there are some other things to do to make it work?