[PLUGIN] EpicLeaderboard.com online leaderboards for UE5

It’s not working for me either in 32bits.

What’s the catch?

Hi, I’m getting an error while building using UE4.17.2. I’m not sure what is the issue here but here is the error message:

LINK : fatal error LNK1104: cannot open file ‘D:\Perforce\ProjectPewPew\Plugins\EpicLeaderboard\Binaries\Win64\UE4-EpicLeaderboard.lib’

Is there any way to resolve this?

Thank you!

Very good plugin, are you planning on updating to 4.18 ?

Hey, 4.18 is going to be a slightly bigger update, please be patient.

Building on a secondary harddrive has been problematic in the past, maybe you could try moving the project over to C:/

Thanks, I’ll take a look at the 32 bit issue

Hi i need your Leaderboard for UE4 Version 4.18 its very importent about i build a Arcade Box and in this i need much Leaderboards for much different Games :smiley: when will it be finish the Update ??

Hey, 4.18 will be a big update, should be ready in a couple days, please stay tuned.

eagerly yet patiently waiting :slight_smile:

Updated to 4.18

This update addresses several scaling issues and provides some exciting new features,
the backend has been rewritten and the database been restructured to support a larger numbers of players and very flexible uses,

the plugin will now default to show surrounding entries with the users score in large leaderboards instead of just showing the top scores,
giving players more motivation to grind their way to the top.

[ATTACH=]{“data-align”:“none”,“data-size”:“full”,“data-tempid”:“temp_123467_1511450249962_446”,“title”:“shot.png”}[/ATTACH]

When viewing the top entries the players score will be displayed in a spotlight view instead.

[ATTACH=]{“data-align”:“none”,“data-size”:“full”,“data-tempid”:“temp_123468_1511450311114_405”,“title”:“shot2.png”}[/ATTACH]

Some more features that were added with this release

  • Get country information for every leaderboard entry
  • Attach meta tags to leaderboard entries
  • Advanced leaderboard management on the dashboard

Meta information can be attached to entries by wrapping them in a string->string map

[ATTACH=]{“data-align”:“none”,“data-size”:“full”,“data-tempid”:“temp_123472_1511450360165_872”,“title”:“meta1.png”}[/ATTACH]

The plugin will automatically manage the conversion to and from the server back to a Blueprint accessible map

[ATTACH=]{“data-align”:“none”,“data-size”:“full”,“data-tempid”:“temp_123471_1511450378888_665”,“title”:“meta2.png”}[/ATTACH]

Awesome work ! I love this update :slight_smile:

EDIT: It seems that the GetLeaderboardEntries function with Around Player set to true doesn’t work properly if the leaderboard is set to Lower is Better.

Something is wrong with sending email with activation link, i am waiting couple hours now and still no confirmation email (tryied with 3 different email adresses) :frowning:

Hey, gmail and some other providers have been having issues with our activation emails for a couple days, as stated on the website please check your spam folder.
Working on resolving this asap.

Really great Plugin!
Has worked awesome so far, no problems with anything.
I am using zoho.eu as email host, it doesn’t get categorized as spam there! :slight_smile:

hi there! when is 4.19 planned?
thnx!

Hello.
We are using your plugin in 4.16.

If there any way to get LeaderboardEntries more than 50?

It be pretty cool if we could use this leaderboard as a multiplayer game code, for example submitting number 1 to leaderboard with name ‘moveforward’ and score 2 for ‘weaponfired’ you know multiplayer position tracking, so like you have 2 games running anywhere in the world each player selects find multiplayer game then it will innitiate a code and a name to this leaderboard and the other game is also trying to find that code, what i mean is that it will make it alot simpler than using online subsystems and replicating variables which all together is extremely complicated, but it may be difficult to create a blueprint code like this if only higher scores that are submitted to the leaderboard are accepting, it actually won’t work at all if you wanted to experiment such a thing, unless there is something like this that exists out there? if i could code a multiplayer game through blueprints and variables on something that’s similar to epic leader board that would be great, does such a thing exist?

My team is also using UE 4.16 for our current game. Is there any way to get the current leaderboard position of a player if they are not in the top 50? Or does that require updating to 4.18?

Project is Abandoned?
thnx

Hey, sry been very busy lately, 4.19 with several updates to the server is coming soon, i just want to make sure everything is running smoothly before adding new features.

Hey, this is either going to require updating to 4.18 or manually recompiling the latest version to work with 4.16 and re implementing the Blueprints since they are not backwards compatible.