Hi Karma,
The UE GooglePAD plugin needs to be disabled through the Plugins tab in the editor.
The one found under Edit->Plugins (in our case) ->Built-In->Android->GooglePAD (Untick the checkbox).
I hope that clarifies things!
Hi Karma,
The UE GooglePAD plugin needs to be disabled through the Plugins tab in the editor.
The one found under Edit->Plugins (in our case) ->Built-In->Android->GooglePAD (Untick the checkbox).
I hope that clarifies things!
Hello, I’m here again after a year and a half, but this time I have a problem.
I’m using the 4.27.2 engine “VersionName”: “2.15” version, and the callback On Download Failure when executing the download, my blueprint is the same as last year, and I haven’t made any changes, then I also tried to put AndroidAssetDelivery in the project plugin folder and compile it, but it still callback On Download Failure.
In addition, I also turned off the GooglePAD plugin, what are the current requirements for the NDK SDK version for the plugin?
It looks like using the “_” symbol is not supported now, it was working last year, I solved it.
Hey FYQD,
Sorry for the very late reply, I was on a 6 week vacation since Nov 2024.
I just wanted to reply real quick to thank you for sharing your issue and solution to said issue. The change isn’t enforced by me, but rather a change from Google Play Store’s internal API.
Best wishes to you and your project,
Ericho @ Gameverse