Hi Karma,
The UE GooglePAD plugin needs to be disabled through the Plugins tab in the editor.
The one found under Edit->Plugins (in our case) ->Built-In->Android->GooglePAD (Untick the checkbox).
I hope that clarifies things!
Hi Karma,
The UE GooglePAD plugin needs to be disabled through the Plugins tab in the editor.
The one found under Edit->Plugins (in our case) ->Built-In->Android->GooglePAD (Untick the checkbox).
I hope that clarifies things!
Hello, I’m here again after a year and a half, but this time I have a problem.
I’m using the 4.27.2 engine “VersionName”: “2.15” version, and the callback On Download Failure when executing the download, my blueprint is the same as last year, and I haven’t made any changes, then I also tried to put AndroidAssetDelivery in the project plugin folder and compile it, but it still callback On Download Failure.
In addition, I also turned off the GooglePAD plugin, what are the current requirements for the NDK SDK version for the plugin?
It looks like using the “_” symbol is not supported now, it was working last year, I solved it.
Hey FYQD,
Sorry for the very late reply, I was on a 6 week vacation since Nov 2024.
I just wanted to reply real quick to thank you for sharing your issue and solution to said issue. The change isn’t enforced by me, but rather a change from Google Play Store’s internal API.
Best wishes to you and your project,
Ericho @ Gameverse
Hello, this plugin is not following the policy according to this new Google policy: Google Play requires all apps targeting Android 15 or later to accept page sizes of 16 KB of memory.
Hey @Cypher_Auditore !
Can you expand on this?
This plugin is somewhat like a bridge between Googles PAD and Unreal Engine, with most of the steps automatically handled for its users. No custom API or libraries that would cause a conflict like the one mentioned is used.
I double checked as well, and there is no update to the PAD module that adds support for this policy, so I would assume it’s simply not an issue that affects this feature.
Online I found this statement: ifyour UE build process is using older versionsof the Android NDK, build tools, or the underlying Google Play libraries, the resulting app bundle may contain native .so files that are only aligned to the old 4 KB page size, leading to the app being non-compliant and potentiallycrashing on 16 KB devices.
Easy Google PAD is currently using the most recent update.