I tried to do the same with the same thing that you say in the Demo project, I moved the character’s position to the maximum posible distance from 0 point. Everything is good.
Could you create an empty project where you create an empty rectangular landscape with this problem and send this project to me? [EMAIL=“detereny86@gmail.com”]detereny86@gmail.com
By the way, the plugin does not in any way redefine the standard replication scheme. All replication in it, it’s just a set of variables from the player or the movementComponent’s (states). These variables are needed to apply just the right animations. That is, if something is not replicated there, the wrong animations will be applied.
I had a problem with “realable” functions, as I wrote above. But I solved this problem in the latest version