[PLUGIN] DynamicNode - Very large animation plugin(Locomotion,Swimm,Flying,Ragdoll,IK,CCDIK,LookAt)

Thanks again, ensure was only triggered once every time i started the level, my quadruped was spawned dynamically so it could be related to that, but calling DN Play Animation in the BeginPlay fixed it.
How much logic happens in the character tick and can I disable it when the character isn’t rendered? I’d like to spawn as many quadrupeds as possible, so making sure nothing is running when they aren’t rendered is very important.