Thanks!)
By the way - I forgot to write - that despite the fact that I sent the first version for approval, I still continue to develop
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IK Solver for Prone(+getting up after ragdoll)
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Foot Locking - Remove foot sliding after changing pose
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Climbing System(Animations + IK(maybe CCDIK) + MovementComponent) - I want to make it so that to configure the entire system you only need to call one function from the Begin Play
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Full network support
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If you bought a plugin, then I can listen to your suggestions what else to do
My goal is to make a plugin that will cover all the needs when working with animations(+MovementComponent)
And of course, to make it really simple, without a lot of programming, fuss with the anim graph and other things
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That’s generally true. So was my first version. However, it quickly comes to the point where the amount of data through multiple motion calls per second becomes a heavy network load. An analysis of the code of the Unreal Engine reveals that the RPC calls from the autonomous client to the server are battling for each bit.
Distributing the data from the server to the simulated clients then increases exponentially. 4 Player on a dedicated server receives 4 RPC calls from client to server but the server has to inform each client about the other 3 clients. So we have 12 calls back to the clients.