Yeah, I’ve been looking into aspects of the rendering system and adding functionality through plugins myself. It seems that any new shader file has to be placed directly into the Engine/Shader folder, which isn’t ideal for plugins. I could include a system for automatically placing required shaders in the correct directory but then I would have to include that in every plugin. I feel a much better system would be if the engine could search in Plugin/Shader folders for additional shaders by default.