Plugin development handcuffs

Yeah, I’ve been looking into aspects of the rendering system and adding functionality through plugins myself. It seems that any new shader file has to be placed directly into the Engine/Shader folder, which isn’t ideal for plugins. I could include a system for automatically placing required shaders in the correct directory but then I would have to include that in every plugin. I feel a much better system would be if the engine could search in Plugin/Shader folders for additional shaders by default.