Plugin dependent on another plugin

Hi ,

Sorry for the delayed response to your question. Have you tried adding a “Plugins” section to the .uproject file? Something like this:

"Plugins": [
		{
			"Name": "MyPlugin",
			"Enabled": true
		},
		{
			"Name": "MyOtherPlugin",
			"Enabled": true
		}

This will tell the .uproject file to make sure any listed plugins are present when opening the project in the Editor. If they are not included in the project, a notification will pop up to alert you. Does that meet your needs?

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