I’ve uploaded a new (1.1.4) version to GitHub for Unreal 4.17;
With correction for typos of some Keyword supposed to show nodes when you search on the Blueprint popup menu.
Also added nodes to get/set the “raw” (encrypted TCHAR array in form of string type) for the usual int, float, text, name, etc in case you need to store them elsewhere manually (custom savegame functions, etc).
String keys are optional, just in case you need to pass a new key when loading a value from a .sav file.
(on screenshot attached, for the key used, “NQoc” is an int “12345”)