Yes those warnings were “debug code” I left there, but they are harmless.
I did not understand your second question, there are common shared code online that can read/write any UPROPERTY from any Unreal game out there if you don’t encrypt them.
Yes those warnings were “debug code” I left there, but they are harmless.
I did not understand your second question, there are common shared code online that can read/write any UPROPERTY from any Unreal game out there if you don’t encrypt them.