Will I be able to use in a game I am creating to sell?
It is possible for iOS ?
hi @RLewallen13 yes totally free
hi @AnaroGames, sorry it is just for Android
Oh wow big picture. my bad lol
Hi @RLewallen13, sorry but my plugin doesnāt handle the device orientation for you, only retrieve the camera pixel stream
Awesome!!! Thank you so much dude, youāre amazing haha!
is it working for 4.15? is it possible to get the front face camera? i really need this feature
Hi Vittix.
Not yet, did you tried? if is broken let me fix it for you
Thank you for the project - looks very good and working on version 4.15.3 (after it rebulied the package), and also working on my phone S7 Edge, Android version 7.
ZkarmaKun - do you have experience with OpenCV?
I would like to use face detection from OpenCV or object detection so it will work on my Android device - via Unreal of course.
If you have experience with that iād like you to contact me and see if you could help me with my project.
Thanks,
hey ZkarmaKun,
thank you for your work but it seems that i canāt get it working. Right now i am using 4.17 with an Android 6.0.1. should it work with this combination? I changed the Target SDK to 21 and my Blueprint is the same as yours.
never mind, i just forgot to set the with the parameter name.
hi @4DI yes I have experience with opencv but only in windows and mac, I made a early integration for UE and android looong time ago, but yes I will send you a message, and sorry for the delay the next time please tag me, otherwise I will not aware of your msgs, and BTW @RedundantLlama I have not idea, should work if you use runtime permissions, let me test at home:p
Hi, Iām very thanks for this plugin.
And I need to use front camera.
But Iām not good at C++ or Java.
So can you teach me how can I use front camera?
Please~
I changed " open camera () " -> " open camera (1) "
Then works greatly~
But I combined my project &sample project.
Then Itās blinkingā¦
Maybe I do something wrongā¦
Please someone help meā¦
Itās blinking like white, white, white, picture, white, white ( some right image, many white image)
Sample project works great.
What is problem?
Hey ! Is there any way we can turn on autofocus for the camera in use. Thanks
Hi ppl. Late to the party, but I wanted to know if someone got this plugin to work with 4.19. After updating the build script (including redirecting the main Android header in the plugin to ApplicationCore\Public\Android\AndroidApplication.h) I got it to compile but unfortunately the box remains dark gray. Any help appreciated.
Hi @DrHobo I did stop the development because now there is an official plugin for android inside UE 4.19, you should try it!
Hi . Yes, Iām aware of this, but 4.19 relies on ARCore, which eliminates a bunch of āolderā phone and tablets. It would have been nice to have something working on my Galaxy Tab 10.1. Iāve been trying with 4.16 and getting AndroidWorks old binaries and setup to make it work is a pain (crash, crash, crash).
zkarmadoes this allow you to focus the camera by tapping om the screen? This function is so simple. Im surprised its not included with UE4
A couple of changes and still builds with 4.20.3:
AndroidCamera.Build.cs :
public AndroidCamera(ReadOnlyTargetRules Target) : base(Target) // updated ... was public AndroidCamera(TargetInfo Target)
and
string pluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath); // was... string pluginPath = Utils.MakePathRelativeTo(ModuleDirectory, BuildConfiguration.RelativeEnginePath);
I know that it has been written that development has been stopped because of an official version. HOWEVER, even with that, this is useful in many ways including: the ability to add things at the Java Android level programmatically such as the aforementioned autofocus issue, and because this shows how to integrate Android code via C++ AND Blueprints - in such a simple example format, everyone who is using Unreal and programming specifically for the Android device should check this out!
It has been a few years since my Java/C++ coding, Iāve mostly used JavaScript (unrelated to Unreal work) and Blueprints, so I am a bit rusty, so I do have a teensy ask for anyone who is still viewing this thread - is there a way to send data to and from blueprints/c++/Android flavored Java? For example if I wanted to send a the current parameters for the camera width and height (but it could be anything thatād make the journey) TO Blueprints or, on the other side of the trip, send text FROM Blueprints to the Android voice synthesizer (as an example). Thanks much!
EDIT/ADD
I had forgotten ONE other change I made to make this work.
in AndroidCamera.cpp change:
#include "../../../Core/Public/Android/AndroidApplication.h"
to
#include "../../../ApplicationCore/Public/Android/AndroidApplication.h"