Great work it will be very usefull!
The sample projects that are shipped with the plugin don’t have a material chosen in CreateDynamicMaterialInstance node od the CameraCUBE blueprint. So in order for this sample projects to work you have to select Cube_mat as SourceMaterial for CreateDynamicMaterialInstance node.
Also, in UE 4.14 it doesn’t work when launched from the Project Launcher in editor, but only when it’s packaged. When trying to launch it with the Project Launcher, it starts te game on the smartphone, but it gets stuck on the splash screen with this in the error log:
[2017.01.04-16.01.40:840] 0]LogCook:Display: Mobile HDR setting 1
[2017.01.04-16.01.40:964] 0]LogCook:Display: Done creating registry. It took 0.11s.
[2017.01.04-16.01.42:960] 0]LogCook:Display: Sandbox cleanup took 1.986 seconds
[2017.01.04-16.01.42:993] 0]LogCook:Display: Generated asset registry size is 848.62kb
[2017.01.04-16.01.43:122] 0]LogFileServer:Warning: Unreal Network File Server starting up…
[2017.01.04-16.01.43:141] 0]LogInit: WinSock: I am DESKTOP-2B2O56V (192.168.56.1:0)
[2017.01.04-16.01.43:154] 0]LogFileServer:Display: Unreal Network File Server is ready for client connections on 0.0.0.0:41899!
[2017.01.04-16.01.43:164] 0]LogCookCommandlet:Display: GC…
<>c__DisplayClass62_0.<RunClientWithServer>b__0: Waiting for server to start…
<>c__DisplayClass62_0.<RunClientWithServer>b__0: Waiting for server to start…
<>c__DisplayClass62_0.<RunClientWithServer>b__0: Waiting for server to start…
<>c__DisplayClass62_0.<RunClientWithServer>b__0: Waiting for server to start…
<>c__DisplayClass62_0.<RunClientWithServer>b__0: Waiting for server to start…
<>c__DisplayClass62_0.<RunClientWithServer>b__0: Waiting for server to start…
Any clues why it doesn’t work?