Thanks for pointing this out. Here is a link to the EULA - .unrealengine.com/eula
My understanding of this is that it has to do primarily with the distribution of non-C++ code and the distribution of Unreal products. In other words there should be no extra charge or barrier to distribute the non-C++ code as integrated into any products.
I’m fairly certain that follows the spirit of this and we will talk with Epic’s licensing people about this to confirm.