MaxiHori
(MaxiHori)
August 23, 2015, 11:13am
89
Just wanted to say, what happens if your using Unity, and the engine doesnt have a feature that you want for you game? Maybe you make a request to the Unity Team, hope they see it weeks later, and then hope maybe months later they eventually implement it into the engine so that you can use C# to work with that feature.
In Unreal, you open up the source code, implement the feature in all the necessary places, maybe even make some blueprint functionality for it, compile, and there you go you have a completely new feature added to the engine, without having to wait for the people that produce the engine to code it for you, and having to wait months down the line when you needed the feature in the first place to continue building your game.
how many times did you do that? actually, how many times anyone have ever done that? the github repo is not even the primary repo, you may be able to pull something but I doubt it.
and btw, that’s not my job! I use a game engine, I do not make one.