Please work with Xamarin to make Mono for UE a reality

It’s funny seeing people talking about the speed of C++. binary would be even faster, but what are the odds that you get it right?
if you can do something in half of the time due to a productivity boost you can spend the other half by tweaking it for speed once finished.
It would be even faster if we didn’t use UE4 at all, we could just build or own engine for each specific game.

C++ is used as a scripting language as you would do with C# and blueprints, of course you CAN do more if you want, but that’s not what 99,9999% of the community does.
Just create a new class and you will see that there is no need for a destructor, any guess why?

C# is way more testable and has a major advantages in terms of intellisense and that’s enough. There isn’t even the need of talking about linq.
Scripting must be fast, performance should be an engine problem

btw visual studio 2015 supports intellisense extensions, it would be great having an unreal extension for it