put it best, Unreal is not Unity.
It seems like the majority of people that want C# support in Unreal request it because they do not want to step out of the comfort zone they had with Unity. It is not because they see C# providing any benefit to the engine that C++ and Blueprints don’t.
This seems like a fundamentally unreasonable stance to me. You’re not going to get very far as a developer if you can’t learn new things, or base your language decisions on the appearance of a single operator.