Pffft, pleb. Get on my level, demand integration of Dark Basic, and we need an interface more like FPS Maker. :rolleyes:
In all seriousness though, I can not understand the demand for C# in Unreal. It is going to look nearly identical to the C++ in Unreal, because you are dealing with a very robust API, not the language directly. I feel like the people asking for C# in Unreal, are really asking for Epic to change Unreal to function like Unity. Unreal is not Unity, or any other game engine. It is Unreal.