Please work with Xamarin to make Mono for UE a reality

I second that. The most successful softwares built on the past years are the ones that provide a platform and means for extending it. As Nitro said, it’s a win-win situation. And it’s is being jeopardized by Unreal’s strict EULA. Epic, please review your license and let’s make C# for Unreal happen! :slight_smile: