Please work with Xamarin to make Mono for UE a reality

We would have liked to support Unreal - but… not without C#

The guy quoted below has it clearly stated. C# isn’t just a development option. It should be embedded WITHIN THE PRODUCT, and just be compiled as part of the normal build-release cycle.

How much business are you losing (we went with Unity because of this) because you don’t spend about 4 hours per release recompiling this integration for everyone?