Please support dynamic and static batching to minimize drawcalls for mobile and low-e

Yes, Instancing is not batching, and I want batching :slight_smile: Sorry for confusing when quoting Daniel’s post.

Say I have 10 actors with same static mesh component and same material assigned in the map, that’s 10 draw calls ( they are cached and sorted but still 10 draw calls ). With static batching there should be only 1 draw call.

Can you give a reference on which source file has the batching logic implemented? Thanks!