Please support dynamic and static batching to minimize drawcalls for mobile and low-e

From my test on my iPad, it seems that’s not the case or there’re some options hidden?

I’m only start leanring graphic programming, but from my understanding, resource caching is not the same as Draw Call batching, one is for saving memory and the other is for reducing CPU overhead by reducing graphics API calls.

Here’s the quote from DanielW’s post, he explains better than me: