Please support dynamic and static batching to minimize drawcalls for mobile and low-e

If you merge meshes with a same material, there is will be one element in the mesh. Basically merge operation will produce a single mesh with M elements, where M is number of unique materials. Lightmap UV will need to be recomputed, there is an option in the tool to do it. Also tool has an option to merge materials. In this case tool will render materials into a set of textures, and compose texture atlas.