This should be a simple change and I don’t see any downside or risks.
I have a co-op experience where I use verse to respawn players instantly when it’s appropriate while still allowing the team to progress through the game. I don’t end the round.
- The spawner devices are unreliable with frequent enabling/disabling in verse - players don’t spawn where I want them. If I enable spectate-on-join, players spawn in the sky (game breaking). I can’t use spawner devices.
- If I limit respawns then the round will end when the whole team happens to be dead. I don’t want that. Ending the round restarts my game. I need players to spectate until I’m ready to respawn them.
The respawn timer provides exactly the behavior I want, but the 30s time limit is too short. Ideally I need 120s, but I can’t see why 1000s would be a bad capability to offer.
- I don’t see a downside to increasing the limit. It would enable us to have full control over how long a player is spectating until we use verse to respawn them
- It’s not going to lower the quality of the player experience. I can already kill them once a second in verse, put them in a cage. Lock them in a black box. I can make their life hell if I want. I don’t want that, I just want them to spectate longer.
By being forced to respawn the players when I don’t want, I have to invent some purgatory gameplay that’s not fun. Some kind of pseudo-spectating. It’s a worse experience for them and work for me.
This should be a simple change and it would greatly improve my game’s player experience!